Sangolin, Ui improvement and settings menu!
Hello everyone!
It's been a while—sorry about that. I had a mild case of burnout and, for the first time in a year, went a couple of weeks without working on Unlich. That’s behind me now, and I’m fully back on the grind train.
Today’s update is mostly focused on continuing the UI improvements, but it also introduces a new starter and wraps up a couple of new systems.
1. Sangolin
Sangolin is the 8th starter added to the game, out of the 10 planned! It’s vicious but loyal, and don’t let its small size fool you—it packs a punch.
Gameplay-wise, Sangolin focuses on charge attacks and bleed mechanics, gaining buffs when enemies are bleeding. It can also cause bleeding with its charge attacks.
To acquire it, you’ll need to give a mix of malicious and compassionate responses during the Tarot quiz. (Yeah, I know—strange combo, but something had to answer to that!)
It’s supposed to have a digging overworld ability, but that’s not in the game yet—hopefully in the next patch!
2. Damage Bar Improvements
While the damage calculation itself hasn't changed, the damage bar has been completely reworked!
It now clearly shows:
-
Whether an attack will be effective or not
-
Buffs/debuffs from being in the frontline or backline
-
Percentage increases from attack and defense stats
3. Shop UI Improvements
The shop UI has been cleaned up with better spacing and scaling to improve clarity. I’ve also finally added the selling system—so go get rich!
4. Settings Menu
A basic Settings Menu is now in! For now, it lets you:
-
Adjust music and SFX volume
-
Enable/disable quest markers
Next patch, I’m planning to add a simple difficulty slider as well.
That’s all for today! Thanks so much to anyone still keeping an eye on the game. I’m working hard to clean things up while continuing to build new content.
Hopefully, there will be a new demo—both here and on Steam—by the end of the year. Until next month, keep an eye out for Skullder, the next starter in line!
—Cheers
Files
Get Unlich - Demo
Unlich - Demo
Unlich is a pixel art dark fantasy monster-taming RPG with grid battles, focused on exploration and customization.
Status | In development |
Author | HAWmaro |
Genre | Role Playing |
Tags | 2D, Fantasy, JRPG, Monsters, Pixel Art, Singleplayer, Tactical RPG, Turn-based, Turn-Based Combat |
More posts
- UI improvements, Battle system Adjustements, Golcrab82 days ago
- Quest System, Echo Battles and more!Jan 30, 2025
- New Aberrants and Local PVP!Jan 04, 2025
- Shinies, Bestiary and Drakelet!Dec 18, 2024
- New Unlich Version 0.1.9.4Sep 28, 2024
- New Unlich Version 0.1.9.3Sep 12, 2024
Comments
Log in with itch.io to leave a comment.
Hi there!
We’re Business Cat Studios, a passionate pixel art studio specializing in character and creature design for games. We recently came across Unlich and were absolutely blown away by the atmosphere, style, and depth of your project — it’s a rare gem in the monster-taming genre.
We’d love the opportunity to collaborate and bring our pixel art expertise to support your vision, whether it’s creating new monsters, animations, UI elements, or enhancing the dark fantasy aesthetic you’ve crafted so well.
No pressure at all — just wanted to reach out and say how much we admire your work, and that we’d be happy to contribute if the need ever arises.
Wishing you continued success with Unlich,
— Business Cat Studios
Hi, thanks for taking interest in the game. Apreciate all the kind words. Sadly am mainly working on the game solo for now.
If the project ever gets and increase in scoop and budget for me to start hiring help, I'll keep your contacts in mind.